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Crystalsong ruleset poll  

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  1. 1. Milyen szabályrendszert használjon Crystalsong? || What ruleset should we use for Crystalsong?

    • PvP
      665
    • Normal (PvE)
      672

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  • Poll closed on 08/01/20 at 06:00 PM

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13 perce, Avaren írta:

Magicka = Nyemi és Orsforizs 

Ennek mi a jelentősége?

(Kismillió az alt account, ezt miért rosszabb a többinél?)

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De én nem is vagyok ők O.o ezek itt valakik egyáltalán? Meg hogy következik ez abból amit írtam? xDxDxD

Akárhogy is, remélem kapok választ az adminoktól az előző írásomra.

Amúgy meg nekem Phalanx az alt fiókom. :ph34r:

Edited by Magicka
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6 hours ago, Magicka said:

Kezdjünk inkább arról beszélni, vajon kész lesz-e minden augusztus 5-re? AAz Adminok hogy látják? 2 hét múlva ugyan ekkor ugyan itt? Meglesz? Hogy áll az egész?

https://bug.tauriwow.com/index.php?do=tasklist&project=8

E szerint kb 15 oldalnyi bug van még, plusz még amit találnak addig a bugkeresők.
 

Hogy látjátok? Tartható az 5-ödike?

 

Szerintem simán teljesítik ha jobban megfigyelted volna szinte a felére csökkent a bugok száma a crystalsong nagyot fog durranni launchkor több mint 4 ezer player minimum a tauri és a teszterek rendesen odateszik magukat én amúgy ezt biztosan állítom hisz a jövőből jöttem a realm pvp lett amúgy és a realm first 4 nap alatt meglett jelen pillanatban egy restoration shamanként játszok van még pár bug de ha így haladnak tökéletes lesz na én ugrok is egyet az időben kiélvezem a szervert.

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Amúgy nagy az igyekezet a northrendes dolgok helyretételére, de sajnos eközben Outland nagyjából romokban. :S  tömeges durva hibák vannak szerte outlanden, (ide nem sorolva a rengeteg cosmetic hibát) aki akar találni 100-200 bugot csak nyugodtan menjen oda. Questek, amik duplán adnak / vonnak le reput, vagy 10x-es reput adnak, vagy olyan küldetések amik totálisan megcsinálhatatlanok, ráadásul quest chain útjában állnak, a netherwing repu is végigcsinálhatatlan, a hellfire q láncok alli oldalon elakadnak több helyen is... :Sa repülő rájás repu is megcsinálhatatlan, még a bevezető küldetéssor is megakaszt. Így outlandi mountok közül kb a talbuk és a cenarion griff elérhető jelenleg..

12 nappal vagyunk nyitás előtt, és hát ezek elég durva (és SOK) hibák, ráadásul mivel a legtöbb megcsinálhatatlan Q egy elég összetett és script igényes küldetéssorozatot állít meg általában, nem lehet tesztelni a későbbi küldetéseket sem miattuk. :S

Rendben van hogy LK-n a content nagy része Northrenden lesz, de azért fel szeretném hívni a figyelmet Outlandre, mert nagyon csúnya állapotban van. :S  Remélem ezt a nyitási időt nem csak Northrend kijavításával számították :S 

Ezzel együtt hívnám fel a tesztelők figyelmét, hogy aki nagyon unatkozik Outlandre tévedjen be nyugodtan, és csináljon küldetéseket, lesz mit jelentgetni.

Edited by Magicka
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Szerintem el is tolhatnák szerda helyett szombatra az nem lenne olyan nagy érvágás szombaton legalább mindenki ráérne és nem reggel hanem délután pl 18:00 kor akkor többen lennének launchon Szerda reggel csak a zoomerek érnek rá

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Jezusom mi ez a sok kamu fiók dislike xD ügyes vagy kisfiam. Remélem minddel szavaztál is :D

(Erre leszedi xDD kb 12 éves körül saccolom a tagot. Lesz mit leszámolni a szavazatokból, ha ennek a magas elmének 10 kamufiókja volt legalább.)

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15 perce, Fernández írta:

Szerintem el is tolhatnák szerda helyett szombatra az nem lenne olyan nagy érvágás szombaton legalább mindenki ráérne és nem reggel hanem délután pl 18:00 kor akkor többen lennének launchon Szerda reggel csak a zoomerek érnek rá

Igazad van sőt szerintem tolják el december végére akkor úgy is ott van a karácsony mindenki ráér végül is lassan 2 éve csinálják a szervert amit ,,kézműves'' finomságnak jelentettek be 2020.03.06-án kérdem én addig mégis mit csináltak a kedves fejlesztők ha azóta kb napi 15 órába javítják a northrendes dolgokat és akkor még outland a habokba. Valamint az hogy még mindig azt se lehet tudni hogy pvp vagy pve lesz a szerver lassan 10 nappal a start előtt felér egy viccel.

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1 perce, metaler írta:

Igazad van sőt szerintem tolják el december végére akkor úgy is ott van a karácsony mindenki ráér végül is lassan 2 éve csinálják a szervert amit ,,kézműves'' finomságnak jelentettek be 2020.03.06-án kérdem én addig mégis mit csináltak a kedves fejlesztők ha azóta kb napi 15 órába javítják a northrendes dolgokat és akkor még outland a habokba. Valamint az hogy még mindig azt se lehet tudni hogy pvp vagy pve lesz a szerver lassan 10 nappal a start előtt felér egy viccel.

A szavazás 08. 01-ig tart, plussz 1-2 nap ameddig levonják a kamu szavazatokat és eldöntik, hogy végül mi is legyen, tehát kb. 3 nappal nyitás előtt fog csak kiderülni hogy PVP/PVE lesz e. :)

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1 perce, Esc írta:

A szavazás 08. 01-ig tart, plussz 1-2 nap ameddig levonják a kamu szavazatokat és eldöntik, hogy végül mi is legyen, tehát kb. 3 nappal nyitás előtt fog csak kiderülni hogy PVP/PVE lesz e. :)

Hát ez zseniális akkor marad 1 nap a reklámra igazán nagy profizmusra utal :)

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There are literally dozens of PvP servers with thousands of players already. There aren't any PvE realms with any sort of population to speak of. PvP servers are fine for the most part, but you inevitably get to a point where the server becomes unplayable because some virgin(s)-for-life that is at least 3x your level is camping you mercilessly until you say 'fuck this server' and leave. If this is going to end in a deadlock, I would be fine with having separate PvE and PvP servers that are linked. You could probably do both of these servers on the same hardware.

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2 minutes ago, kizmetx said:

There are literally dozens of PvP servers with thousands of players already. There aren't any PvE realms with any sort of population to speak of. PvP servers are fine for the most part, but you inevitably get to a point where the server becomes unplayable because some virgin(s)-for-life that is at least 3x your level is camping you mercilessly until you say 'fuck this server' and leave. If this is going to end in a deadlock, I would be fine with having separate PvE and PvP servers that are linked. You could probably do both of these servers on the same hardware.

Ending up in a split economy, which we dont want at all.

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Its not just about 'you not getting ganked while questing in a contestet area?', its about giving different types of players more options. There are TONS of Wrath PvP servers already, some of them have been launched in the last few months. Not many PvE servers. Giving two servers, since the polls are split, would be a nice compromise and they could be linked in every aspect except the realm designation.

 

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3 hours ago, Zaor|FA said:

All the effort just for you not getting ganked while questing in a contestet area?

not really

Why do you assume it will be a PvP realm? If they make it a Normal realm the question is actually, "All that effort so you can gank non-consenting players in contested areas?"  Would you still be against the idea of separate realms if the alternative was a Normal realm?

Personally, I'm against separate realms because I do not believe they could feasibly be "linked in every aspect except the realm designation" given the state of development so close to launch.  Further, even if it were possible to link everything, I fail to see any real advantage of splitting the population over two realms because you can already achieve the same effect with a single realm.  Just make it a Normal realm and those who want a PvP realm can manually flag for PvP.  

 

Granted, I recognize this incredibly complex concept is too difficult for most players to understand so here's an easy solution: Have the realm use the PvP ruleset, but add a custom command to disable automatic flagging in contested zones.  All this does is even the playing field to give Normal realm folks the same option PvP folks already have of retaining their preferred rule set regardless of the realm type.

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Or just use .xprate, set it to 7x. and do exactly five quest in stv and move on to the next area, world pvp is part of the game.

Edited by Minu
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7 minutes ago, Ishmael said:

Do you understand that world PvP is still a part of the game on Normal realm types?

Don't waste your time. They can't grasp such a complex reality.

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8 minutes ago, Darer said:

Don't waste your time. They can't grasp such a complex reality.

  It's really not that complex. If it's not pvp then the "world pvpers" wont't be able to brag how they killed 20 people without breaking a sweat. And they'll conviniently leave out how the 20 people they killed are 40 levels lower than them.

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33 perce, Ishmael írta:

"All that effort so you can gank non-consenting players in contested areas?" 

#metoo

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40 perce, Ishmael írta:

Have the realm use the PvP ruleset, but add a custom command to disable automatic flagging in contested zones.

That's just PvE ruleset with extra steps.

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Shh... it's a PvP ruleset with a tiny custom change...

 

Come on, Aithne, it doesn't work if they realize it's just the Normal ruleset in disguise.  Besides, this is opt-in to the Normal ruleset so PvP folks will still have baddies to kill that don't know any better.  But you're right and this was always a bit of a tongue and cheek suggestion, sorry if the tone was lost in translation.  The point remains that you can opt-in to a PvP ruleset on a Normal realm but you can't opt-in to a Normal ruleset on a PvP realm.

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Instead of adding additional commands and fighting a work around to change a PvP realm to a PvE realm, why not make it PvE and for the 500 or-so that want PvP all they have to do is flag with a command that is already coded in and working? I guess that is something I've never understood, the option has always been there to PvP on a PvE realm but it opposite is not true.

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Never knowing the kind of encounters you may have while leveling is part of the adventure.

Edited by Soulslayx
harsh words, simplified message
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9 hours ago, Darklightr said:

Instead of adding additional commands and fighting a work around to change a PvP realm to a PvE realm, why not make it PvE and for the 500 or-so that want PvP all they have to do is flag with a command that is already coded in and working? I guess that is something I've never understood, the option has always been there to PvP on a PvE realm but it opposite is not true.

The flag system doesn't work - it never did. That's why Blizzard got rid of it eventually.

Here's how it goes:

  • You flag yourself for PVP.
  • There is an opposite faction player doing quests and/or gathering resourses in the same area as you are. He is not flagged, so you can do nothing.
  • He waits while you are vulnerable and kills you.
  • By the time you get back and find him, his flag is down again, so you can't retaliate. Since you do quests in the same area, you will meet him multiple times. He does the same thing again and again. Are you having fun? Bonus points for seeing him in your RDF group afterwards.

"World PVP" is not just ganking - more often than not, it's fighting for resource nodes, quest mobs and farm spots with players of your level. And on PVE realms, the competition is still there, but you can't interact with other players in a meaningful way - you just watch as an invulnerable chat-restricted character steals your chest while you can do nothing about it.

Also, it strips you of decisions and restricts your gameplay. Some MMORPG.

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4 hours ago, Oaahbm said:

"World PVP" is not just ganking - more often than not, it's fighting for resource nodes, quest mobs and farm spots with players of your level. And on PVE realms, the competition is still there, but you can't interact with other players in a meaningful way - you just watch as an invulnerable chat-restricted character steals your chest while you can do nothing about it.

Also, it strips you of decisions and restricts your gameplay. Some MMORPG.

Yeah, that is a legitimate point. However, so is some virgin-for-life that you have no chance of killing camping you mercilessly until you log off or leave the server. This situation happens just as often, if not more so, than legitimate fights for resources or spawns. When you consider the fact that most PvP servers are heavily populated by the horde would suggest that ganking happens more often. And when it is a member of the same faction that is camping the resources or spawns you are back to the same situation you described because you cannot kill members of your own faction. Sure, you can politely ask them to move on and let somebody else have a shot at the resources. Good luck with that one.

Edited by kizmetx

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40 minutes ago, kizmetx said:

Yeah, that is a legitimate point. However, so is some virgin-for-life that you have no chance of killing camping you mercilessly until you log off or leave the server. This situation happens just as often, if not more so, than legitimate fights for resources or spawns. When you consider the fact that most PvP servers are heavily populated by the horde would suggest that ganking happens more often. And when it is a member of the same faction that is camping the resources or spawns you are back to the same situation you described because you cannot kill members of your own faction. Sure, you can politely ask them to move on and let somebody else have a shot at the resources. Good luck with that one.

Well, that's just how this game is. Inherently unfair forms of PVP do attract a certain crowd, but it also creates an opportunity for the rest to react to it. Stranglethorn vale can be fun if people actually care.

When I have to compete with a member of the same faction, at least I can talk to him, or even group up. There is no way for me to interact with a PVE player from another faction - he might as well be a script that randomly kills mobs and despawns quest objects around me. Also, my faction still exists on the PVE server, so there's no real difference there.

My point is, no matter what type of server people choose, they always have to sacrifice something, be that safety and peace of mind, of some aspects of gameplay.

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Azért érdekes hogy pár óra elteltével hirtelen +20an rászavaztak a PVEre kíváncsi lennék ebből a 523 szavazatból mennyi a fake account és ebből a vpnt használókat hogy fogja kiszűrni a TT gondolom sehogy :D

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2 minutes ago, metaler said:

It is interesting that after a few hours they suddenly +20an voted for PVE I would be interested in how much of this 523 votes is the fake account and from this vpnt users that TT will filter out I think no way :D

Last time there was a sudden jump in votes like that it was a guild voting for PVE (but it was like 10 votes not 20 like now). There is a chance (as slim as it might be) that this is another guild voting for pve. But i am enclined to agree with you more :D

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50 perce, metaler írta:

Azért érdekes hogy pár óra elteltével hirtelen +20an rászavaztak a PVEre kíváncsi lennék ebből a 523 szavazatból mennyi a fake account és ebből a vpnt használókat hogy fogja kiszűrni a TT gondolom sehogy :D

Mintha a másik irányban is hasonló módon mozogna,  vagy nem?

 

Szűrési tipp:

Elvileg a fórum acc, wow acc is egyben. Amelyikről még nem léptek be karakterrel soha a játékba az garantáltan fake.(A visszatérő játékosoknak van régi karakter az acc-on így őket nem szűri ki)

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28 perce, Phalanx írta:

Mintha a másik irányban is hasonló módon mozogna,  vagy nem?

 

Szűrési tipp:

Elvileg a fórum acc, wow acc is egyben. Amelyikről még nem léptek be karakterrel soha a játékba az garantáltan fake.(A visszatérő játékosoknak van régi karakter az acc-on így őket nem szűri ki)

Ja nyilván a másik irányba is igaz de azért legyünk reálisak a pve realmok sose voltak olyan népszerűek mint a pvp valamint lassan többen szavaznak csak itt a pvere mint ahányan egy átlagos wotlk pve szeron szoktak lenni startkor :D 

a szűrési tipped jó is lenne ha nem az új játékosok bevonzása lenne a cél. Mivel csomóan csak a wotlk szero miatt jöttek ide és szavaztak nem hiszem hogy mopon csinálna egy karit szal nem tudom hogyan fogják megoldani ezt a dolgot :D

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Szerintem necces véleményt ezzel a realis dologgal indokolni, mivel aki a pve-re vágyik, annak az lesz reális.

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Kíváncsi leszek hányan lesznek startkor rajta de egyenlőre nem sok jót jósolok ennek a szervernek :\

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kicsit sem lepne meg ha fizetnének a guildek random playereknek hogy szavazzanak, én is ezt tenném ha lenne hozzá kedvem+energiám az egészhez

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Ennek az egész szavazásnak semmi értelme nem volt főleg nem ebbe a formába hogy végtelen accountal lehet szavazgatni.

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1 minute ago, metaler said:

This whole vote made no sense, especially not in the form of voting with an infinite account.

Yeah but staff says they have a way to determine fake votes. So lets leave it up to them after the vote ends and see the results.

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2 órája, metaler írta:

a szűrési tipped jó is lenne ha nem az új játékosok bevonzása lenne a cél. Mivel csomóan csak a wotlk szero miatt jöttek ide és szavaztak nem hiszem hogy mopon csinálna egy karit

Feltehetően a wotlk ptr-en attól még van karija.

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14 hours ago, Oaahbm said:

Here's how it goes:

  • You flag yourself for PVP.
  • There is an opposite faction player doing quests and/or gathering resourses in the same area as you are. He is not flagged, so you can do nothing.
  • He waits while you are vulnerable and kills you.
  • Also, it strips you of decisions and restricts your gameplay. Some MMORPG.

All of the above is how World PvP goes a good bit of the time. Anyone that has played on a MMO knows that, we have all had it happen to us; and we have all done it to someone ourselves. Don't misunderstand me, I actually enjoy the hell out of PvP; I just hate world PvP more often than not. The typical response is well get some friends/guildies and run them out of the area which is great, except that works against new players who might not know people yet. Or even worse if there is a drastic faction imbalance.

I'm not delusional and saying World PvP is nothing but ganking all the time, we both know that isn't true. It is also not some honorable combat where ganking rarely occurs, we both also know that isn't true. The option for PvP is not completely removed with a PvE realm. We still have BGs, Wintergrasp, Arena seasons, flagging and a few other things. At the end of the day they will decide one way or another and which ever "side loses" will likely see a 50% reduction in the players that sick with the server any decent amount of time; which isn't good for anyone wanting to play here. 

The only solution I can think of is some type of 2-layer system on one realm. Flagged players go to one layer to PvP all they want, PvE on the other. Switching between the 2 on a "X time cooldown". But you would have to adjust a lot of things or throw the economy out of whack and even then I don't know if its possible to implement. 

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1 órája, Darklightr írta:

All of the above is how World PvP goes a good bit of the time. Anyone that has played on a MMO knows that, we have all had it happen to us; and we have all done it to someone ourselves. Don't misunderstand me, I actually enjoy the hell out of PvP; I just hate world PvP more often than not. The typical response is well get some friends/guildies and run them out of the area which is great, except that works against new players who might not know people yet. Or even worse if there is a drastic faction imbalance.

I'm not delusional and saying World PvP is nothing but ganking all the time, we both know that isn't true. It is also not some honorable combat where ganking rarely occurs, we both also know that isn't true. The option for PvP is not completely removed with a PvE realm. We still have BGs, Wintergrasp, Arena seasons, flagging and a few other things. At the end of the day they will decide one way or another and which ever "side loses" will likely see a 50% reduction in the players that sick with the server any decent amount of time; which isn't good for anyone wanting to play here. 

The only solution I can think of is some type of 2-layer system on one realm. Flagged players go to one layer to PvP all they want, PvE on the other. Switching between the 2 on a "X time cooldown". But you would have to adjust a lot of things or throw the economy out of whack and even then I don't know if its possible to implement. 

If you voted pve and pvp wins the solution is get good. If you voted pvp and pve wins the solution is get good. Simple. Play.

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I have never understood why a server should be PvP, more than half of players don't like it. If you want PvP simply flag yourself and have at it. PVP servers will make the population much smaller without a choice and that is what you get from PvP servers. PvE you have a choice between PvE and flagging PvP. 

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12 hours ago, Kralomax said:

I have never understood why a server should be PvP, more than half of players don't like it. If you want PvP simply flag yourself and have at it. PVP servers will make the population much smaller without a choice and that is what you get from PvP servers. PvE you have a choice between PvE and flagging PvP. 

Not just that, but the majority of 3.3.5 private servers are PvP already. Some have released in the last few months and already have healthy populations. The few PvE servers that are still around are several years old and starting a fresh character on them is like playing a single-player game because 99% of the server is on ICC and Ruby Sanctum.

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Amúgy most jut eszembe hogy...

Ha 7x szorzó lesz a szerveren, és rajtad van minden heirloom item...

Ha van egy küldetés, ami 1x szorzón mondjuk 1000 XP-t adna. Akkor az alapból ad 7000-et, és ha rajtad van a heirloom vállas (+10% =700), heirloom chest (+10% = 700)  tehát 8400 xp-t fog adni?

Így mennyi idő lehet egy 80as? Ha abból indulunk ki, hogy WOD 15x szorzón van, és ott sem valami sok idő. Elképzelhető hogy 2-3 nap alatt meglehet a 80?

Aki játszott már 7x szorzós LK szerón, nyilatkozzon már légyszi, mert ha tényleg így fel lehet rántani magad 80ra akkor nem felesleges ezen vitatkozni hogy world pvp? Úgy értem például STV-ben kb 2 órát ha leszel, nem?

Edited by Magicka
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A Tauri nem fogja lábon lőni magát egy PvE szerverrel. Ez az egész szavazás egy shits and giggles maximum. Vicces aki elhiszi hogy van PvE-re bármiféle reális esély. Leírom nagyon egyszerűen hogyan működne ez egy átlag játékos szemszögéből.

- Belép a szerverre

- Mi a fasz, nem tudom megölni az allist?! Mért nem?!

- Kilép

Edited by Manuzoom
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@Magicka még 2 órát sem

ebben az esetben az lesz a haszna a world pvpnek hogy kb felére csökken az esélye annak hogy valaki lopkodni tudja elõled a mining/herba nodeokat vagy rare mobokat (launchkor még nagy valószinüséggel sok world pvp lesz)

ez hogy "jaj játszhatatlan lesz minden mert leölt a booty baybe tartó dk, és én csak egy szegény, békés játékos vagyok" az egy nagy hülyeség, de majd ugyanezek az emberek fognak vigyorogni amikor tudják hogy elszedték elõled a cobaltot mert te le kellet öljél egy mobot hogy hozzáférj

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15 perce, Manuzoom írta:

A Tauri nem fogja lábon lőni magát egy PvE szerverrel. Ez az egész szavazás egy shits and giggles maximum. Vicces aki elhiszi hogy van PvE-re bármiféle reális esély. Leírom nagyon egyszerűen hogyan működne ez egy átlag játékos szemszögéből.

- Belép a szerverre

- Mi a fasz, nem tudom megölni az allist?! Mért nem?!

- Kilép

Mondanám azt hogy aki nem akar PVP szervert menyjen keressen egy PVE wotlkt magának de sajnos nincs mert az összes dead lett 2 nap alatt :D

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so what happens if the vote is split evenly, or is only one or 2 votes either way? i mean, winner is winner i get that but theres gonna be about 49.9% of the pop thats not gonna be happy either way

 

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5 minutes ago, jackblak said:

so what happens if the vote is split evenly, or is only one or 2 votes either way? i mean, winner is winner i get that but theres gonna be about 49.9% of the pop thats not gonna be happy either way

 

They'll flip a coin for it i guess :D

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